Digital Content Everywhere
A solution for providing Widespread authenticated Access to Video, Entertainment, and Services (WAVES) from any convenient device, attached to any broadband fixed or wireless network, at any time. Business Proposition | Users want the capability to watch their licensed content when and where they want on the most convenient device. This project explores a distributed identity metasystem based on open standards including SAML 2.0, InfoCards, and OASIS security standards. A user-friendly single sign-on solution enables CSPs, Content Providers, and Content Delivery Network Operators to federate identity in a loosely-coupled, distributed, platform-independent manner that provides maximum flexibility for all participants. Read more |
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Demonstration Scenario | | - Active Catalog update of Dynamic Content to Store Front
- Web based SAML Security Token Service enabled access to content via an existing account.
- Web based SAML Security Token Service enabled access to content via an existing account with upsell and charging transaction.
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| | What is important is that our customers can get the services, and products, and capabilities they want delivered to whatever device, and whatever screen they want, whenever they want.  | | – Robbie Bach, President Microsoft Entertainment & Devices Division |
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